![]() Unfortunately, the TeamPlayerGaming server has been gone for many years now, but in the time when it was up, we played nearly every night. They were immediately welcoming, which is always a plus, but the sense of friendship that was always present was unlike anything I’d ever experienced in a first-person shooter before. There was one in particular that I ran into while on the search for a populated server with a decent ping, and the server I landed on was run by some folks from Texas called TeamPlayerGaming. There weren’t a ton of servers, but the community-ran servers that did exist were all wonderful. ![]() This spawned a love for Valve’s games that has continued to today, which led me to buy Day of Defeat: Source on the Steam sale. I had bought a new PC and finally got around to playing Half-Life 2, as well as Left 4 Dead. I bought the game right around Christmas 2008. Maps were entirely in the European theater of the war, dropping the player into places such as Italy and France. Players would play on either the Allied or Axis sides and were tasked with capturing points on a map, or defending objectives while the other team was out to destroy them. And in September of 2005, Day of Defeat: Source was released.Īlthough it never reached the heights of Counter-Strike: Source in terms of player count, Day of Defeat: Source is an incredible game! The game takes place in World War II, which was super common at the time, but rather than focusing on a single-player campaign, the game was designed entirely around the multiplayer component, much like its brother series in Counter-Strike. Seven months later, Valve would release Half-Life 2, which would eventually bring to life updated versions of what were originally Half-Life mods with Counter-Strike: Source – which was initially bundled in with Half-Life 2. The game brought a new engine with it in the form of the Source engine, an evolution of the GoldSrc engine, which was Valve’s previous proprietary engine. In June of 2004, the original Half-Life was released as Half-Life: Source. With nearly 20 years between 2004 and now, it’s wild to think back on the golden era of first-person shooters that was about to begin.
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